

Most of the environments shown in footage are expansive to encourage the player to sprint and parkour through them.

Forspoken settingįorspoken takes place in a mysterious fantasy realm filled with dragons, kingdoms and magic. And Whitta is known for his work co-writing the story of Rogue One: A Star Wars Story. Although she’s done some work in the industry afterward, Forspoken looks to be her first big project since. Hennig is known for her work as creative director and writer on the original Uncharted trilogy, making her responsible for one of the most iconic PlayStation exclusive franchises. We can anticipate the game’s main themes, so it’s up to the script and performances to carry the weight of the story.įorspoken is written by Amy Hennig, Gary Whitta, Allison Rymer and Todd Stashwick. Considering this trope is pretty common, Forspoken’s narrative needs to shine most in its execution. She goes from a bullied nobody in an overpacked city to a powerful magician that has the fate of the world resting on her shoulders. And suddenly, she’s transported into a mysterious fantasy realm filled with magic and monsters.īy giving Frey a sympathetic backstory, it’s easier for players to get absorbed in her escapist power fantasy. Frey wishes for clean air, bright skies and no more fights. She makes a wish on top of a giant hotel sign after she speaks to her cat about how they’re going to escape the city. This is evident in the game’s story trailer, as we see Frey bullied in an alley as she’s punched in the stomach and falls to the ground. Isekai often revolve around themes of redemption and growth, pushing the main character to shift their perspective on the value of life by giving them a new one to live. The Regalia (the game’s iconic vehicle) was certainly unique, but it was more of a nice way to look at the environment rather than actually leave your car and run around in it.

However, the team’s engaging main missions were held back by a large yet empty world with repetitive side-quests this sense of scale was most hindered by the player being unable to explore the gigantic setting fluidly. With Final Fantasy XV, Luminous Production took a dive into developing an open-world narrative-driven game. She can even launch magical projectiles from her palm like a machine gun. She also traps a couple of flying monsters in a water orb, sets magically imbued explosive traps, summons a flame sword to whack foes, turns enemies to ice, fluidly leaps between the tops of buildings, conjures shifty platforms underneath her to elevate herself temporarily, and even pulls herself onto a tether to clear a gap. We see our protagonist, Frey Holland, running around an arena as a dragon swipes at her. Forspoken’s most recent trailer offered a deeper look into what to expect from the story, but there are a few moments of gameplay worth analyzing.
